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Very similar to a regular Dragondin, deals more pulse dmg, but lacks in power against immunities, for that you have your merc. Merc Act 5 with Plague, Crescent Moon, Andy (or Flicking Flame if you don’t want to run Inferno Stides) Holy Fire Dragondin (6502 - 7769 pulse damage)ĭual Dragon, HoJ, 3 Faceted F R/W Helm, Raven Frost, Magic Amu +3 offensive F/RW or Life or 8 FCR, 2x Bil-Katho’s, Arach, Mage Fist, Inferno Strides, Sundered Charm, Holy Fire and Synergies maxed, Offensive Skillers with F R/W, zeal for melee dmg, CTA+Spirit offhand IMO the 2nd best aura dmg dealing Paladin. The most fun of them all, especially with F R/W, variable Gear (MF, or survivability, or dmg), due to the large AOE he clear p1 cows faster than a javazon. Some even run him with a tele staff instead of CTA. Run and Charge around (faster R/W is more fun), it has by far the largest AOE, you have to run conviction yourself, otherwise he sucks.
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Merc Act5 (Plague, Crescent Moon, when Plague not available Lawbringer), Act 2 Merc (Might, Reapers Toll), Act 1 (Harmony). He’s the one with the highest pulse dmg, but compared to the other quite weak and really boring to play.ĭual Dragon, HoJ, 3 Faceted F R/W Helm (Flickering Flame is safer, but only the - Enemy Fire Res effect the damage), Raven Frost, Amu (Cats Eye, High Lord or Metalgrid), Conviction 24 (yes, even 25 is good against immunes monsters), zeal for melee dmg, sunder charm, CTA+Spirit offhand. You could skill into FoH and Holy Bolt, to spice it up. Teleport, Stand still for 2-4 Seconds, perhaps punch a bit, repeat.
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Dragon, HoJ, Dream, Doom and Ice cast an aura separat on you.I did a lot of testing, theocrafting,talked with MacroBioBoi and checked theamazonbasin for more information on that topic.
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